![]() ![]() LogInit: Using OS detected locale (en-US). LogInit: Using OS detected language (en-US). LogMemory: Process Virtual Memory: 267.51 MB used, 267.51 MB peak ![]() LogMemory: Process Physical Memory: 275.29 MB used, 275.29 MB peak LogMemory: Platform Memory Stats for Windows LogMemory: Memory total: Physical=31.9GB (32GB approx) LogInit: High frequency timer resolution =3.509037 MHz LogInit: Applying CVar settings loaded from the selected device profile: LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. ![]() LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/ LogInit: Build Configuration: Development LogDevObjectVersion: Number of dev versions registered: 16 LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - supports SSL with OpenSSL/1.0.2g LogStats: Stats thread started at 0.148666 LogTaskGraph: Started task graph with 5 named threads and 12 total threads with 1 sets of task threads. LogPlatformFile: Not using cached read wrapper A project I’ve been working a while on is ready to be shipped but I keep getting packing errors, any help appreciated. ![]()
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